One of the topic suggestions from the recent open post was
for a discussion of the future of rail guns and lasers so, here it is. As a follow up to the post on lasers, we’ll
look at rail guns In this post.
There are many articles and papers about the technology of rail
guns and you can read those on your own.
There are also numerous articles about rail gun improvements and the
latest thickness of steel that some new rail gun penetrated. You can also read all the Navy’s glowing,
raving PR announcements about rail guns.
What you can’t readily find is any analysis of the real world combat applicability
of rail guns and that’s what we’ll focus on.
Practical rail guns already exist – practical in the sense
that the rail gun and its associated power supply can be fitted on a ship and
will fire a projectile that can produce a destructive effect. However, rail guns have considerations and
limitations that, at the moment, preclude any real world usefulness. We’ll take a look at those conditions and limitations
and see what they are and how they impact the future of rail guns as shipboard
weapons.
Fire Control
Many people have an image of a rail gun as an almost
laser-like weapon that instantaneously hits its target with unerring
accuracy. The reality is that a rail
gun, like any conventional gun, is only as accurate as its fire control
system. The high velocity of a rail gun
projectile imparts no magical accuracy.
What it does is reduce the target’s time to evade but the inherent
accuracy is no better or worse than any other gun. For a kinetic (hit to kill) projectile,
accuracy is an all or nothing proposition.
A miss by one millimeter may as well be a miss by a mile. For the case of a proximity fuzed projectile,
close counts and this is where the higher velocity and reduced evasion time may
improve the odds of a successful hit but, still, the inherent accuracy is
unchanged over conventional guns.
If you haven’t yet, take a look at any of the numerous live
fire gunnery exercise videos available on YouTube. What stands out about all those videos is the
extraordinarily high percentage of misses.
A very broad visual estimate ‘average’, based on splashes versus flashes
(impacts), suggests an accuracy of 10%.
Note, that these gunnery exercises are, invariably, conducted under
ideal conditions where the target is generally stationary or moving fairly
slowly in a steady, predictable path and the firing ship is also stationary or
moving in a slow, steady line. Weather
conditions are always perfect and seas are almost always calm. This is about as far away as one can get from
real world combat conditions where both the target and firing platform will be
twisting, turning, rolling, pitching, disappearing in waves, vibrating due to
speed, etc. Even so, under these near
perfect conditions, the accuracy is around 10%.
What does that suggest for real world accuracy? For example, the Vincennes airliner shootdown
incident involved around 100 5” rounds fired at Boghammers with no verified
hits.
What does this mean?
Again, for kinetic projectiles, a direct hit is the only beneficial
outcome. A near miss is a miss. Fire control will be key to the success of a
rail gun. This suggests that proximity
fuzed, explosive projectiles may be desirable, however, such projectiles also
negate one of the major claimed benefits of rail guns which is the cheapness of
inert projectiles. Once we begin
incorporating sensors, circuitry, explosives, fuzing, shrapnel or scoring to
produce shrapnel, etc. the costs quickly escalate.
Explosive projectiles also negate another claimed major
benefit which is the inertness of the projectiles and resultant safety of the
non-explosive magazine storage. This
suggests that while proximity projectiles might be useful, the advantages of rail
guns are maximized only with inert, kinetic projectiles – almost a
contradiction in terms.
The solution to rail gun fire control shortcomings is the
same as for conventional guns: guided projectiles. Of course, adding guidance control sensors,
circuitry, and mechanical fins negates the major claimed benefit of rail guns
which is the cheapness of inert projectiles.
Lethality
Let’s now turn our attention to lethality. For a conventional explosive shell, lethality
is high. Why? This isn’t a trick question. It’s because the shell explodes! The explosion produces an area of damage many
times larger than the shell, itself.
An explosion taking place in or near the target is very
likely to damage or destroy something critical to the target and produce the
effect of destroying it. For a rail gun,
however, it is quite possible that the projectile may cause little or no damage
despite its great kinetic energy.
For example, a rail gun projectile hitting a thin skinned
aircraft would likely pass straight through without converting its kinetic
energy (relax – I’m taking liberties with the strict definitions provided by
physics) to heat. This is the bullet
through a piece of paper scenario. If
the target has insufficient resistance, the projectile will not ‘shed’ its
kinetic energy into the target. Of
course, in the case of the aircraft, the projectile might well hit something
critical to the operation of the aircraft during its momentary passage through
the aircraft. On the other hand, there
are many non-lethal ‘paths’ through an aircraft.
A rail gun projectile used against a small boat would be
mostly useless. The projectile would
pass straight through the boat, causing only a small hole unless it happened to
hit the engine or a control cable. It’s
easy to see that a rail gun would be largely ineffective against a small boat
swarm.
Another case is a rail gun kinetic projectile used in land
attack. If the projectile hits a target
with sufficient resistance it will do significant damage. A building, bunker, or thick skinned, heavily
armored vehicle like a tank would likely suffer great damage. However, if the projectile hits the ground
just inches away from the target, the projectile will penetrate deeply and
continue moving until it runs out of kinetic energy. The result will be a puff of dirt and …
nothing else. Thus, a kinetic energy
projectile is useless for area bombardment unless it just happens to hit
something substantial. Unlike an
explosive projectile which can do damage with a near miss, a kinetic projectile
has zero near miss damage potential.
The case of a kinetic projectile used against a ship is
another case of a thin skinned target.
The projectile would likely pass straight through without ‘shedding’
much energy. The ship would be left with
a few inch diameter hole clean through and not much damage. There is relatively little in a ship that
would result in significant damage from a narrow hole being drilled through
it. Of course, one could always get
lucky.
It’s obvious that a kinetic projectile has the potential to
inflict great damage but only against targets with sufficient resistance. Have you ever wondered why every rail gun
test video used giant plates or blocks of thick steel as the target? It’s because if they used, say, 3/8” sheet
metal that is typical of a ship’s hull, the projectile would likely pass
straight through with no visible effect – it wouldn’t make for a very
impressive video! This observation also
makes it obvious that an explosive rail gun projectile (again, negating the
benefit of an inert magazine!) is needed if we wish to effectively cover the
full range of targets.
Size, Rate of Fire,
and AAW
Rail guns are fairly large machines – on the order of a
5”-8” naval gun. This is not a major
problem, merely a characteristic as ships are sized to be able to accommodate
weapons of that size. However, hand in
hand with size goes rate of fire. The
larger the projectiles, the more energy that is needed to fire them. The energy causes heat buildup on the
‘barrel’ of a rail gun and limits the rate of fire (along with cyclic power
requirements and limitations).
One future developmental avenue for rail guns is to
significantly decrease the size and increase the rate of fire. One can imagine this being used to create
smaller anti-aircraft rail guns with very long ranges and very high rates of
fire – think CIWS on steroids. The high
velocities would minimize the target’s time of evasion and enhance the chances
for a hit although, like conventional guns, explosive shells with proximity
fuzing would be required to be effective.
Range
While rail gun proponents make enthusiastic claims about the
range of rail guns, the range must be recognized to be relative. Yes, the range is significant compared to
conventional guns but it is insignificant compared to the other readily
available methods of delivering ordnance against typical inland strike
targets. Aircraft and missiles, for
example, are numerous, readily available, and far outrange rail guns.
Applicability Summary
So, where does this analysis leave us? It appears that, in order to produce
destructive effects, rail guns will require targets with sufficient resistance
to cause the projectile to ‘dump’ its energy into the target. This suggests that the applicable target set
will be thick concrete structures like buildings and bunkers, heavy vehicles
like tanks, fortifications, and very large ships like carriers or large cargo
vessels. The challenge, even for this
target set, is fire control. A near miss
with a kinetic projectile produces zero effect.
The obvious solution, a combination of guidance and proximity fuzing,
would completely negate the major claimed benefit of rail guns which is the
cheapness of the projectiles and would totally negate the claimed safety
benefit of non-explosive magazines. The
overall conclusion seems obvious – rail guns have a very limited and specific
target set. They cannot be a general
purpose weapon.
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| Naval Rail Gun Concept Image |
Historically, the main target set for a naval gun is land
area bombardment. Even in WWII, ship
against ship engagements were the rare exception, not the rule. Shore bombardment was far more common. Kinetic rail guns are next to useless for
this application. This, alone, has to
lead one to wonder why we would install rail guns on ships.
The anticipated target set suggests that the most useful
application for rail guns will be as land attack weapons against known, fixed
targets. Unfortunately, this is a fairly
limited target set. In a peer war, most
battlefield targets will be hidden, think skinned, or mobile. To mount a sizable weapon, like a rail gun,
on a ship means using valuable hull and deck space for a weapon with limited
usefulness. That’s going to be a tough
sell to naval ship designers. I can see
two likely ship mounting scenarios for rail guns: very large ships (cruiser size and larger)
that can afford the space for a limited use weapon and/or a much smaller,
dedicated rail gun vessel akin to the old monitors.
We could build a rail gun armed ship that could deliver
shells, whether kinetic or explosive, some 50, 100, or 200 miles (depending on
what claim you want to believe about rail guns) inland from the sea – actually,
given some reasonable stand off distance from shore, you’d have to subtract
5-50 miles from those range numbers – but we already have artillery of various
sorts that can achieve those ranges and reach out to 300 miles (ATACMS, for
example). A rail gun, then, would be a
duplication and an expensive one at that if we have to build an entire ship to
mount it!
In short, rail guns are a technically viable weapon, albeit
one with a very limited target set and, in its most useful configuration
(explosive carrying and proximity fuzed), negates the major claimed benefits of
cheapness of projectiles and inertness of storage.
Disclaimer: This is,
by its nature, a highly technical topic in its underlying foundation and I am
not a rail gun expert, by any means.
Some of my assumptions about the technology may not be completely
correct and I welcome any discussion that can correct and enhance our grasp of
the topic. What I will not welcome is
‘gotcha’ type comments, even if correct.
This is an attempt at a discussion, not a contest to see who can score
the most points.