Tuesday, June 12, 2018

Battle Damage - Savo Island

One of the worst naval defeats the Allies suffered in WWII was the Battle of Savo Island during the fight for Guadalcanal.  The night battle took place 8-9-Aug-1942.  A Japanese naval force caught an Allied force that was unprepared mentally, physically, technologically, doctrinally, and tactically for combat and sank or badly damaged several cruisers.

Wikipedia has a good writeup describing the overall action if you’d like to learn more about the battle.

Savo Island - Quincy Spotlighted and Under Fire


What we’re going to do today is examine the battle damage received by the Allied cruisers and attempt to compare that to today’s ships and see what lessons we can learn.  Five cruisers were attacked by the Japanese force.  Four of the cruisers were severely damaged or sunk.  Here’s a brief summary of the damage each absorbed.



USS Astoria (CA-34)

Astoria received at least 65 hits with the majority being 8” shells. (6)

Astoria was initially hit by seven 8” shells and responded with her main guns.  Shortly after,

“During a six-minute stretch beginning at 2 am, the Astoria was hit time after time by shells both large and small.” (4)

Though badly damaged, the ship was in no danger of sinking and her main guns were mostly still operational.

“The bridge personnel still had control of both steering and engines. Communications lines were still open with central station, which was believed to be intact. There were no major fires reported below the main deck. However, the ship was on fire amidships, turret one was out, and most of the secondary gun batteries had been silenced.” (4)

Even as the pounding continued, Astoria was still able to fight back.

“Between 02:00 and 02:15, Aoba, Kinugasa, and Kako joined Chokai in pounding Astoria, destroying the cruiser’s engine room and bringing the flaming ship to a halt.  At 02:16, one of Astoria’s remaining operational main gun turrets fired at Kinugasa’s searchlight, but missed and hit Chokai’s forward turret, putting the turret out of action and causing moderate damage to the ship.”

Throughout the following morning, damage control efforts were undertaken and Astoria was taken under tow.  Unfortunately, additional internal explosions caused by fires eventually led to the ship being abandoned and she sank just after noon.

USS Astoria



MHAS Canberra (D33)

Canberra was hit by 24-30 8” shells in the span of a few minutes and one or two torpedoes which may have been friendly fire from the destroyer Bagley. (1)(2)  Despite the damage from shells and torpedoes, the Canberra was still afloat the morning after the battle and in no danger of sinking but could not be towed to safety in time and was sunk by an American destroyer.

“Admiral Turner ordered that Canberra be abandoned and sunk if she could not raise steam. Once all survivors had been evacuated, Selfridge fired 263 5-inch shells and four torpedoes into Canberra in an attempt to sink her. Eventually a torpedo fired by the destroyer Ellet administered the final blow.” (3)

Canberra absorbed 24-30 8” shells and one or two torpedoes during the battle and later required 263 5” shells and 5 torpedoes to sink the ship after it was abandoned.

HMAS Canberra



USS Quincy (CA-39)

Quncy was hit by at least 54 shells, the majority being 8” shells, and three torpedoes. (5)

Quincy was caught in a crossfire between Aoba, Furutaka, and Tenryū, and was hit heavily and set afire. Quincy's captain ordered his cruiser to charge towards the eastern Japanese column, but as she turned to do so Quincy was hit by two torpedoes from Tenryū, causing severe damage. Quincy managed to fire a few main gun salvos, one of which hit Chōkai's chart room 6 meters (20 ft) from Admiral Mikawa and killed or wounded 36 men, although Mikawa was not injured. At 02:10, incoming shells killed or wounded almost all of Quincy's bridge crew, including the captain. At 02:16, the cruiser was hit by a torpedo from Aoba, and the ship's remaining guns were silenced. (1)

The ship sank shortly thereafter.

USS Quincy



USS Vincennes (CA-44)

Vincennes received at least 57 and possibly up to 74 hits, the majority being 8” shells, and one or two torpedoes. (6)(1)

As Vincennes began to receive damaging shell hits, her commander, U.S. Captain Frederick L. Riefkohl, ordered an increase of speed to 25 knots (46 km/h), but shortly thereafter, at 01:55, two torpedoes from Chōkai hit, causing heavy damage. Kinugasa now joined Kako in pounding Vincennes. Vincennes scored one hit on Kinugasa causing moderate damage to her steering engines. The rest of the Japanese ships also fired and hit Vincennes up to 74 times, and, at 02:03, another torpedo hit her, this time from Yūbari. With all boiler rooms destroyed, Vincennes came to a halt, burning "everywhere" and listing to port. At 02:16, Riefkohl ordered the crew to abandon ship, and Vincennes sank at 02:50. (1)

USS Vincennes


Conclusions

Although the exact numbers of shell and torpedo hits will never be known, each ship was hit by dozens of 8” shells and multiple torpedoes.  The amount of damage that these ships absorbed was staggering.  Does anyone believe that a modern Burke, for example, could absorb several dozen 8” shells and multiple torpedoes and continue to fight, to any extent, and have any chance of remaining afloat?

This was not a case of a single ship, in some sort of fluke circumstance, being able to absorb more damage than normal – each ship absorbed dozens of hits and torpedoes and kept fighting right until the end.

That’s another aspect that is striking.  Each ship was able to keep fighting as damage was being absorbed.  To be sure, as damage accumulated, the effectiveness of each ship was diminished but the point is that they kept fighting and, as documented in some of the quotes, were able to dish out some significant damage while being pounded to the point of sinking.  In contrast, the vaunted LCS is DESIGNED TO BE ABANDONED upon receipt of the first significant battle damage.  We’ve seen that gently drifting aground at 1-2 knots and rocking slightly was enough to render the Port Royal’s Aegis arrays and VLS systems inoperable by “knocking” them out of alignment.  Initially, the Navy wanted to scrap the Port Royal, the youngest Aegis cruiser, as a result of the gentle grounding.

Does anyone believe that after absorbing a couple of dozen anti-ship missiles (an 8” shell is very roughly comparable to a Harpoon missile, for comparison’s sake), a Burke could still fire its main battery which is its VLS?

This leads to another striking aspect and that is armor and, in particular, armored main turrets.  Despite, the avalanche of 8” shell hits the cruisers absorbed, the bulk of their main turrets continued to function.  Yes, as the pounding continued the turrets were, one by one, rendered inoperable but, even at the end, the ships generally still had a least one turret functioning.

The turrets were heavily armored.  The Astoria, for example, had turrets with up to 8” of armor.  Ship designers of the period realized that it was pointless to design a ship whose main weapon could be put out of action by anything less than a major caliber shell and tried to prevent even that.  It was intended that the last piece of equipment to fail should be the main battery.

Closely related to turret armor and survivability was sensor redundancy.  Again, ship designers recognized that the largely unarmored sensors (optical, at that time – radar was in its infancy) were critical to the functioning of the main guns and that they were vulnerable.  To compensate for this vulnerability, the designers built in a high degree of redundancy.  Each ship had multiple fire control directors scattered across the topsides and the turrets could be controlled by any of the directors.  Further, each mount had various modes of local control as the ultimate backup. 

Now, consider our Burkes – they have three fire control guidance radars and two of them are located within about 10 feet of each other.  If the Burke loses those radars, they lose their main combat capability.  Does that seem like a good combat design?

Lessons

  • 5” shells are not ship sinkers.  The Canberra example clearly proves this.

  • 8” is the minimum caliber for ship sinking.

  • Internal explosions, well after the initial damage, are often fatal.  Warships need better flooding mechanisms, better ventilation of explosive gases, and better containment methods of breeched fuel tanks.

  • Armor buys longevity in battle.  We need to not only armor our ships, in general, but the main weapons need additional armor.

  • Sensor redundancy is vital to enable continued combat effectiveness in the face of damage.

  • Main weapon redundancy is vital to ensure that a damaged ship can continue fighting.

  • Excess crew size is mandatory for damage control and attrition replacements for casualties during battle.


We need to recognize the lessons from history and apply them to modern warship design.  Unfortunately, it for the last several decades we have not done this.  Our ship designs are ever more fragile and are not combat worthy.

The vertical launch system (VLS), which is our main battery today, is an interesting case and is worth a closer look.

Applying the lessons of combat, the VLS should be distributed rather than clustered.  We have done that to an extent with the Burke’s VLS being split into two groups, one forward and one aft.  Thought should be given to splitting that even further.  Consider that a WWII cruiser had three main turrets and several secondary guns.  Thought should be given to distributing the VLS into several groups rather than just two.

Noting that our main battery should be armored such that it is the last thing to fail on a ship, it appears that the VLS is armored on the sides and bottom but not the top.  Note that hard information about VLS armor is not readily available so I’m speculating to a large degree about this.  Photos indicate that the sides and, presumably, the bottom of the VLS pit are quick thick – around 5-7 inches.  Presumably, some portion of that is armor.  The top, however, is clearly not armored.  The open VLS hatches are thin.  It appears that the armor is designed not to prevent damage but to direct the damage upwards rather than into the ship.  If true, this means that the VLS is relatively unprotected from topside hits which violates the lesson from combat.  The VLS should be the last thing to fail but this is clearly not the case.  The Port Royal lost her VLS capability by gently drifting ashore.  What would have happened if she had been hit by dozens of anti-ship missiles and whipsawed in the resulting explosions?

We noted the need for redundant sensors.  The jury is out about the damage resilience of Aegis radar arrays but the three fire control guidance radars on the Burke with two of them within ten feet or so of each other certainly constitute a significant vulnerability.  We need more guidance radars (that function is supposedly included in the main array of more recent radars) and they need to be distributed as widely as possible.  Thought also needs to be given to backup modes of guidance such as electro-optical.

In summary, we need to stop designing peacetime ships and start designing combat WARships that are built to absorb damage and keep fighting.  History shows us how to do this if we’ll pay attention to the lessons.





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(1)Wikipedia, “Battle of Savo Island”,

(2)”Neptune’s Inferno”, James Hornfischer, Bantam, 26-Dec-2010, ISBN 13: 9780553806700

(3)Navy (Australia) website, “Battle of Savo Island - Loss of HMAS Canberra”, J.H. Straczek,

(4)Warfare History Network, “Disaster Off Savo Island:  The Sinking of USS Astoria”, John Domagalski, 22-Jul-2016,

(5)History of War website, “USS Quincy (CA-39)”,

(6)Naval History and Heritage Command website, “USS Quincy CA39, USS Astoria CA34 & USS Vincennes CA44 Loss in Action, Battle of Savo Island 9 August, 1942”, War Damage Report No. 29, 21-Jun-1943,

Monday, June 11, 2018

The Bare Minimum - Follow Up

One of the never ending surprises about this blog is the response levels to the various posts.  From the start, I’ve been consistently surprised about which topics/posts generate active responses and which don’t.  Some that I think will generate big responses do nothing and others that I view almost as throwaways generate a large response.  Yes, there are a few topics that are almost guaranteed to generate a large response, such as the LCS which everyone hates and seems to want to say it in print or the F-35 which again, is controversial.  Beyond that, though, I’ve given up trying to predict responses.

That said, I’m really surprised by the lack of response to the recent post, “The Bare Minimum” (see, “The Bare Minimum”).  Rereading it, it may be that I failed to adequately convey the concept and its ramifications.  The concept impacts the very foundation of our entire naval combat operational plan!

To refresh, the Navy has a vision of an immense regional, if not world wide, network of interconnected sensors, platforms, and weapons.  In this concept, every asset will have an exquisitely complete picture of both friendly and enemy positions, unit types, and strengths.  This exquisite knowledge will allow us to apply overwhelming firepower against each enemy asset in turn with the enemy not only helpless to prevent it but totally unaware of how it was happening and where it was coming from.  To further compound the enemy’s confusion, weapons will be directed and guided by platforms other than the firing platform, with the weapons sometimes being handed off from one guiding platform to another in a complex chain of control that leaves the enemy completely baffled about where the weapons are coming from.

Distributed lethality is a subset of this concept with individually weak, largely helpless, and sensor-limited units suddenly becoming deadly purveyors of firepower roaming enemy waters and airspace with impunity and lethality.

The Navy’s various networked anti-air systems such as Cooperative Engagement Capability and its more recent descendant, Naval Integrated Fire Control – Counter Air (NIFC-CA), are also subsystems of this overarching, omniscient network.

To return to the premise of the “bare minimum” post, the concept is that rather than design for ultimate, best, most perfect user experience which is predicated on perfect communications, flawless networks, unlimited bandwidth, and seamless integration of disparate systems and software, we should, instead, be designing for the absolute minimum required capability.

In war, nothing works the way you think it will.  Confusion reigns.  Networks fail spontaneously.  Signals are garbled.  Communications are erratic and sporadic.  And this is before factoring in enemy activities like broad spectrum jamming, false signal injection, satellite destruction, cyber attacks, and the like. 

In other words, if our systems are set up to work only with the most perfect network and data flow the world has ever seen or envisioned and our personnel are trained only to work with this level of system performance, what will happen when the system fails hideously and our personnel are completely lost and have never experienced a significantly degraded system?  The answer is obvious and short – they’ll be lost and they won’t know what to do. 

We’ve seen this play out repeatedly in recent history.  The Ticonderoga class Port Royal’s GPS system failed and no one knew what to do – so, the ship ran aground.

The McCain and Fitzgerald had various system failures and no one knew what to do – so, the ships collided with large commercial vessels.

The MidEast based Riverine boats had various system failures and no one knew what to do – so, the Iranians seized the boats and crews.

And so on.

And these are all during peacetime.

We need to design to a level that provides the bare minimum acceptable performance regardless of the situation or efforts by Murphy, nature, or the enemy to disrupt our systems. 

We need to train our personnel to be effective with the bare minimum sensor data and networking (often none).

In other words, we need to stop designing for the ultimate, mythical, fantasy level of combat and start designing for the realistic, bare minimum and then make sure that the system is capable of delivering that bare minimum level no matter what the enemy does.  Instead of designing a system that depends on the instantaneous, unhindered flow of a gazillion goopabytes of data per nanosecond but that will fail if a single bit is disrupted, we need to design a system that only needs one byte of data to get through, has a quadzillion error checks, has built in system redundancies, and is robust enough to laugh at any natural or enemy disruptions – a system that can be 100% counted on no matter what.

Sure, we can design in extra capabilities and, if nature, Murphy, and the enemy is cooperating and the system is performing better than anticipated then, hey, all the better.  But, and this is the big but, we need a bare minimum standard that we are trained to fight well with and can always count on.  Instead of designing ever more complex, convoluted systems let’s start working on systems that are so rugged and robust that no natural or enemy action can disrupt them.

Let’s ditch the entire Third Offset Strategy and start working on a communication system that allows the F-35 to actually talk to someone other than another F-35 (you didn’t know about that problem, did you?).

Let’s ditch NIFC-CA and start working on basic AAW doctrine that every ship/Captain knows and can and will execute without needing to communicate (that’s kind of what doctrine is!) and let’s drill and train to that standard until it becomes automatic.

Let’s forget about complex chains of hand-offs of weapon guidance and just get weapons that reliably launch and guide without any dependence on GPS.

Let’s drop GPS navigation systems on ships and regain our proficiency with inertial navigation, dead reckoning, celestial fixes, charts, bearings, and compasses.

Let’s drop the LCS multi-power source, cross-connecting, complex gear system that has failed on almost every ship and go back to one power source and direct coupling of power and propulsor.

We need to stop designing exquisite ships and start designing rock solid ships.

And so on.

The very core of our envisioned warfighting capability is based on an unachievable degree of performance.  It’s based on wishful thinking and that’s a recipe for disaster as has been repeatedly demonstrated.

How many more groundings, collisions, and disasters do we need to admit that our dreams of perfect, integrated, omniscient systems are just that – dreams?

We need to return to systems that cannot break because in war, everything breaks.

You can have a Soviet AK-47 assault rifle that works under any conditions or level of mistreatment but, possibly, suffers a bit in accuracy or you can have an exquisitely accurate, technologically advanced, high performance US M16 assault rifle that failed on every other shot in Vietnam.

The concept of “Bare Minimum” is, or should be, central to our approach to warfighting. 

Friday, June 8, 2018

Every Confidence

The Navy has commissioned yet another of their endless and pointless studies.  This one involved simulator tests of Junior Officer basic seamanship.  The results were what one would expect.

“A three-month internal review conducted by senior U.S. surface fleet leaders found some or significant concerns with the ship handling skills of nearly 85 percent of its junior officers …” (1)

This shocked the Navy.

“Brown [Navy’s top surface warfare officer Vice Adm. Richard Brown], who leads Naval Surface Force Pacific, termed the results “sobering.” (1)

Really?  This was what you found “sobering”?  Two collisions and multiple groundings didn’t bother you but this was “sobering”?  Blithering idiot.

What kind of result did you expect after two collisions and multiple groundings?

All right, mocking aside, the Navy now has some actual data to look at which confirms reality (see how that works, Navy) and let’s the Navy put a number on the magnitude of their ineptitude.  Fine.  So, what are you going to do about it?  Reports have been issued, a few wrists have been slapped, and a seemingly endless list of recommendations have been issued – as they have been many times in the past whenever a shiphandling incident occurred (remember the Port Royal grounding?).  None of those accomplished anything so why will any of the current reports and recommendations accomplish anything?  They won’t.

As far as I can tell, the 7th Fleet is still sending unqualified ships and crews to sea.  Nothing substantive has changed.

Come on Adm. Brown, I’m asking you, man to man, why is this going to be any different?

Want to know why nothing will change?  Here’s why – after all the collisions, groundings, and horrific test findings, here’s what Adm. Brown had to say.

“I have every confidence in our current generation of Junior Officers.” (1)

Really?  Every confidence?  I wouldn’t trust these incompetents to sail a rubber ducky in the bathtub and reality attests to that assessment.

Now, I don’t believe the Junior Officers are mentally challenged.  They simply haven’t been given the training to succeed.  Until they receive that level of training, only an idiot would trust them as a group.  If Adm. Brown has every confidence, I guess that tells me what I need to know about the good Admiral.

By the way, Admiral, I have one more question for you.  If the Navy is so determined to improve and to identify problem areas, why didn’t you run the same simulator test on the senior officers and Captains?  I guess those results would be just a bit too embarrassing, huh? 





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(1)Defense News website, “Troubling US Navy review finds widespread shortfalls in basic seamanship”, David B. Larter, 6-Jun-2018


Wednesday, June 6, 2018

The Bare Minimum

In a recent post, we noted that the Army seems to be beginning to understand what a future war will entail (see, “Army Gets It”).  In particular, the Army seemed to recognize that, in combat, communications and networks would be significantly degraded and that equipment design should focus on the bare minimum rather than the ultimate possible.  This is an incredibly important point and I give the Army full credit for recognizing it (we’ll see whether they act on it, or not!).

As described by Maj. Gen. Peter Gallagher, head of the Army’s network Cross-Functional Team in a Breaking Defense article,

“Instead of optimizing the network to provide the best user experience in normal circumstances — the current standard — you optimize it to provide acceptable performance in extreme circumstances.” [article’s emphasis] (1)

This is worth restating …  We need to design for the bare minimum acceptable performance and design it in such a way as to ensure that minimum level is met regardless of circumstances.  We need a bare minimum baseline level of performance that the enemy cannot hinder.

Yes, we can also design in greater performance and, if circumstances permit (the enemy’s countermeasures aren’t present or aren’t as effective as anticipated), then we can enjoy the enhanced performance.  The point is that we can’t train to, and become dependent on, a higher level of performance.  We need to train to the bare minimum.

Hand in hand with designing to the bare minimum acceptable performance, we need to test our designs to the maximum extent possible.  ComNavOps has harped on this and will continue to do so.  The typical scripted, simplistic tests that currently pass for operational testing have to be dropped in favor of the most difficult tests we can devise because that’s the level of difficulty we’ll face in combat.

We need to make every effort to break our own designs so that we can learn how to build them so that the bare minimum acceptable performance is available no matter the circumstances.

That networked cooperative engagement type of capability sounds great on paper but will it function in combat?  Let’s get our best electronic warfare aircraft to plan and execute an attack on a Navy surface group.  Let’s give them access to every spec and secret of our networking so that they can take advantage of weaknesses.  You can bet China has all our specs and secrets and will do exactly that.  Let’s see if the group can establish and maintain a coherent tactical picture and a functional network in the face of that kind of attack.  If not – and I doubt they can – then we need to define the bare minimum acceptable performance and ensure that it is so secure that nothing can disrupt it.




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(1)Breaking Defense website, “Can’t Stop The Signal: Army Strips Down Network To Survive Major War”, Sydney J. Freedberg Jr., 26-Mar-2018,


Monday, June 4, 2018

Crew Comfort

A couple of recent discussions hit on a common theme – that being that WWII ships packed a lot more weapons and sensors/fire control in a given ship size than modern ships do.  One of the reasons suggested for that was the greater degree of crew comforts that modern ships offer.  I don’t think that’s the entire explanation but it’s certainly part of it.  Today’s berthing is larger and more comfortable.  Lounge areas are provided.  Sanitary and wash facilities are more extensive and expansive.  And so on.  These amenities require additional deck space and internal volume.  I also suspect, but don’t know for sure, that food storage spaces are larger today.

Why do today’s ships have larger crew comfort facilities?

The common answer, which is generally given as an article of faith, obvious to anyone but an idiot, is that today’s sailor has to have greater comforts or else the Navy couldn’t meet its manning needs in a volunteer navy.  Sailors just wouldn’t put up with any less comforts than are currently provided.

Is this true?  Were yesterday’s sailors tougher?  Are today’s sailors softer and unable to withstand the harsher aspects of life at sea?  Are comforts the only way we can entice young men to a life at sea?

Are we missing something in this little story?

I think we are.  What we’re missing is deployments. 

Today’s deployments run 6-12 months with 8-10 being quite common.  In the not very distant past, deployments ran 2-6 months with 6 months being the extreme maximum.

Interestingly, “deployments” during WWII were generally very short because, as we discussed, they weren’t deployments – they were missions (see, "Deployments or Missions?").  Ships would go out on a mission, execute the mission, and return home.  Missions would typically be a few weeks.  Even submarine patrols were only 4-8 weeks or so.

Do you see where this is going? 

People can put up with a lot for a relatively short period.  The problem arises when we ask people to put up with a lack of comforts for months on end, pushing a year.

The solution, of course, is to execute missions not deployments.  A mission is 1-4 weeks.  A 1-4 week mission doesn’t need all the comforts of an 8-12 month deployment.  Sailors will put up with some crowding and discomfort for a short period especially when they’re doing something worthwhile, like a specific mission.  It’s when the ship simply sails endlessly in circles on a deployment that the crew recognizes as worthless, that comforts become increasingly important.

There’s another aspect of modern deployments that impact crew comforts and that is adventure.  The old slogan was, “Join the Navy and see the world”.  This included some epic and memorable liberty calls around the world.  Sailors could put up with cramped conditions while they relived and recovered from the last liberty and eagerly anticipated the next.

Today, however, liberty opportunities have been curtailed.  Many ports are off limits.  Those that are available are strictly supervised.  Sailors are encouraged to keep a low profile, exercise moderation and, preferably, participate in volunteer school building rather than engage in the type of liberty that becomes the stuff of legend.  In fact, it goes well beyond “encouragement” to the point of threats and punishment.  Heaven help the unfortunate sailor who overindulges or has a run-in with local police.  Ship’s Captains are judged on how meek and mild their crews are during liberty.  That’s a sad commentary.  Let’s loosen the reins and let sailors enjoy the world and liberty calls.

There’s also a practical aspect to crew comforts.  More expansive crew comforts require more internal ship’s volume, more infrastructure for networks and entertainment cabling, electronics, and power.  In short, the greater the crew comforts, the larger and more expensive the ship must be.  Now, let’s be realistic, the increase, while real, is not terribly significant compared to the overall size and cost of the ship but it does add up.

Consider the ship and crew size of the LCS versus the WWII Fletcher. 

The Fletcher class was 380 ft long, 2500 ton displacement, and had a crew of 329.

The Freedom class LCS with a crew of only 65-80 (with module and helo detachment) would, you’d think, be a fraction of the size of the Fletcher and yet it’s the same 380 ft long and, incredibly, has a displacement over 50% greater at 3900 tons.

I’m not saying that the LCS’ greater size relative to the crew size is just due to crew comforts but it is a part of it.  More to the point, it illustrates that the Fletcher was able to operate with a crew size around five times greater than the LCS because it didn’t go on endless, nearly year long deployments.  The crews would put to sea, execute a mission that they clearly saw as important, and return to port.


Fletcher - Five Times the Crew

Okay, you say, all this may be true but, really, where’s the harm?  Well, aside from the impact on ship size and cost, admittedly not all that great compared to the overall size and cost, the lethal consequences of crew comforts were made abundantly clear during the recent McCain and Fitzgerald collisions.  The reports painted a vivid picture of survivors trying to battle their way through loose debris to escape flooding berthing compartments and having to fight through an obstacle course of lockers, couches, exercise bikes, TV screens, game consoles, etc.  Every physical comfort added to a ship is a potential life-threatening obstacle in a damage/rescue scenario.

One of the things that ships used to do was to strip down for battle when war was declared.  All the loose items were removed from the ship and nothing was left that wasn’t essential for combat.  The problem today is that we’re always a split second from combat even though we aren’t, technically, at war.  We’ve had ships blown up in port, attacked with missiles while on patrol, run aground, and severely damaged in collisions.  Given that environment, our ships should be stripped for battle all the time.

The conclusion from this discussion is that we can design less comforts into a ship and, thus, a smaller ship if we would simply limit the deployments to more reasonable lengths or, as suggested in the recent post, no deployments – just missions.

Saturday, June 2, 2018

New Navy Uniforms

The Navy has just introduced its 17th new uniform in the last five years.  Here it is.  Drink it in.


New Navy Uniforms

Function trumps appearance so I'll leave it to those who are actually wear testing them to speak to that but as far as appearance, what a pile of steaming crap!  They look like the local mechanic at the rundown gas station in a 1950's movie.  Seriously, couldn't we design a uniform that looks good as well as being functional?  Is it that hard?  Apparently so.  Two of the three uniforms look like maternity clothes and I'll leave it to you to decide which two!  All three look sloppy.  It also looks like one size fits all (poorly) so that will help with ordering, I guess.

There is nothing shipshape about these uniforms.

Another triumph for the Navy!

Friday, June 1, 2018

EMALS Myths

We’ve all heard the near-magical claims for the benefits of the electromagnetic aircraft launch system (EMALS).  Supposedly, it will allow a wider range of aircraft to be launched, increase aircraft life spans, and be more reliable and easier to maintain.  Are those claims true?


Reliability.  DOT&E has documented that the reliability is far below specification.  To be fair, EMALS is still in development and reliability ought to improve over time.  It’s a problem, now, because we’re installing it on operational carriers instead of developing it in the research world which is where it belongs.  The reliability will certainly improve but will it eventually reach the specification level?  That remains to be seen. 

For the moment, the system is horribly unreliable and this claim is false.

Maintainability.  As far as maintainability, we’ve already found out that the individual catapults can’t be repaired while the others are operating.  They all have to be deactivated in order to work on any of them – a horrible characteristic of a combat system.  Worse, the time required to “spin down” the motors and spin back up is hours – again, a horrible characteristic for a combat system.  This aspect of the system is a designed in flaw and can never improve unless the entire system is redesigned.  Thus, it is clear that the maintainability is far worse than the legacy steam catapults. 

This claim is patently false.

Range of Aircraft.  Regarding the wider range of aircraft that can be launched, let’s start by looking at the range of aircraft that have historically been launched by steam catapults.  Here are the lightest and heaviest aircraft launches that I’ve been able to document.

Heaviest Steam Catapult Launch:   70,000+ lbs (A-3 Skywarrior)
Lightest Steam Catapult Launch:    12,000  lbs (A-4 Skyhawk – lightly loaded)

Here’s a few other data points of interest.

14,000 lbs (X-45B empty weight)
61,000 lbs (F-14 loaded weight)
47,000 lbs (F-18E/F loaded weight)

We see, then, that the weight launch range is at least from 12,000 lbs to 70,000+ lbs.  It’s highly unlikely that we’ll see another carrier aircraft heavier than the 70,000+ lb Skywarrior or smaller than the 12,000 lb A-4 Skyhawk.   The only aircraft I can think of that could conceivably operate from a carrier and be lighter than 12,000 lbs is something like the Super Tucano which has a combat loaded weight of around 11,000 lbs.  I suppose a very small UAV could operate from a carrier but does anyone really think the Navy is going to use a supercarrier to operate small UAVs?

The claim of being able to launch a wider range of aircraft might be technically true, though that hasn’t been demonstrated, but appears to be operationally irrelevant in that steam catapults can already launch the entire range of aircraft we are likely to use.  Thus, the claim seems moot, at best.

In any practical sense, this claim is false.

Life Spans.  Supposedly, the smoother (another unproven claim) launch will impose less stress on the aircraft thereby increasing their life spans.  Currently, the launch stress appears to be greater, not less.  Launches have demonstrated that wing stress is so great that Hornets cannot launch with fuel tanks. 

“The state-of-the-art catapult on the newest supercarrier is unable to launch jets loaded with external fuel tanks, …

The Electromagnetic Aircraft Launch System catapult puts too much force on external fuel tanks carried by legacy and Super Hornets, and EA-18Gs Growlers …” (1)

The Navy claims to have solved the problem with software modifications but final testing is not scheduled until sometime in 2019-20.  Until then, the problem is assumed to continue.

Further, an EMALS imposed nose bounce has caused safety concerns for pilots and prevented them from viewing instruments during the critical launch seconds.

“A Pentagon deficiency report in 2015 stated that extreme movements in the cockpit, possibly like the ones shown above, during launch risked pilot health.

One hundred and five pilots completing catapult launches rated their level of pain or discomfort on a scale of one to five. Of the 105, 74 pilots reported "moderate" pain or a 3, 18 pilots reported "severe" pain or a 4, and one pilot reported "severe pain that persists" after launching from an aircraft carrier.

"The oscillations shake the pilot's head sufficiently to impair their ability to consistently read flight critical data, which poses a safety of flight risk …" (2)


Moreover, carrier aircraft are retired based on factors such as wing fatigue due to g-forces during air combat maneuvers, corrosion in internal structural confines, cumulative maximum g-forces on the fuselage, etc.  None of these factors are related to the launch cycle.  Therefore, even if EMALS could, somehow, gently waft the aircraft aloft like a feather in a soft breeze, the aircraft would retire at exactly the same moment as they would if they were launched from steam catapults.

Thus, both the evidence and logic clearly disprove the claim of longer aircraft life spans.

This claim is false.



We see, then, that every claim about the EMALS catapult system is currently false.  Over time, and with more development, reliability may improve to the point that the claim becomes true, however, the claims about maintainability, range of aircraft launches, and increased aircraft life spans are simply not true and never will be.  They were marketing hype, at best, or lies, more accurately.



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(1)Navy Times website, “New catapults need fix to launch jets with fuel pods”, Lance M. Bacon, 27-Mar-2015

(2)Business Insider website, “New footage may show the problem that's delaying the Navy's F-35”, Alex Lockie, 26-Jan-2017,