We’ve discussed the mechanics and timing of an anti-ship missile attack in various posts and comments. It’s clear, however, that a lot of people don’t quite have a grasp of how short the window of time is for defensive efforts because I consistently see comments about the value of having a large number of VLS cells despite the fact that we’ve demonstrated, repeatedly, that a defending ship will be very fortunate to get off two salvoes (4 missiles total) per attack. Well, it’s time to bring it home, graphically, with a second by second analysis of a theoretical attack and see what the implications are for our defenses.
Assumptions:
Anti-ship Missile
Type = Chinese C-80x family
Speed = Mach 0.9 = (761.2 mph * 0.9 = 685 mph = 11.4 miles/min = 0.19 miles/sec)
Defense
CIWS, effective range = ¾ mile
ESSM, effective range = radar horizon; launch rate = 1 missile every two seconds from two separate VLS clusters for an overall launch rate of 1 missile per second. ESSM missile speed = Mach 4 = (761.2 mph * 4 = 3,045 mph = 50.7 miles/min = 0.85 miles/sec)
Radar Detection Point - For a radar 18 m high (Burke arrays) and a target 5 m above sea level (sea skimming anti-ship cruise missile), calculations[1] give,
Radar Horizon = 10.9 miles = 9.44 nm
Radar Target Visibility = 16.6 miles = 14.4 nm
Note: the radar target visibility distance is slightly greater than the nominal radar horizon due to ducting of the radar waves.
Scenario
For simplification, this scenario involves a single Burke and a single attacking anti-ship missile of the type described above. Further, this scenario assumes that the crew and sensor/weapon systems are exquisitely trained and poised for instant action – eyes glued to screens, no hesitation, instant decision, fingers resting on launch buttons.
The general sequence of events is
- Detect target
- React
- Launch defensive missiles
- Observe results
- Repeat until target is destroyed or ship is hit
It is necessary to understand the Navy’s typical engagement sequence which is shoot-shoot-look. This means that two missiles are launched at a target and then the defending ship waits to see the results. This waiting period allows the cluttered radar picture, which has been obscured by exploding missile debris, to clear as the debris from the intercept attempt falls clear and the actual target is reacquired, if it survived.
Event
Here, then, is the second by second analysis of an attack and defense.
|
Elapsed Time, sec |
Missile Range, miles |
|
Action |
|
0 |
16.6 |
|
Missile crosses radar detection horizon |
|
5 |
15.6 |
|
Operator verifies contact and reports detection |
|
5-10 |
14.7 |
|
Command absorbs information |
|
11-16 |
13.6 |
|
Engagement orders issued, targets assigned |
|
16-19 |
13.0 |
|
Engagement enabled |
|
20-21 |
12.6 |
|
2x ESSM missiles launched |
|
22-24 |
12.0 |
|
Missiles tip over and acquire target |
|
27 |
11.5 |
|
ESSM = 2.55 miles outbound from ship |
|
30 |
10.9 |
|
ESSM = 5.1 miles outbound from ship |
|
35 |
9.9 |
|
ESSM = 9.3 miles; intercept explosions |
|
36-40 |
9.0 |
|
Radar picture clearing |
|
41 |
8.8 |
|
Re-engage |
|
42-43 |
8.4 |
|
2x ESSM missiles launched |
|
44-46 |
7.9 |
|
Missiles tip over and acquire target |
|
50 |
7.1 |
|
ESSM = 2.55 miles outbound from ship |
|
53 |
6.5 |
|
ESSM = 5.1 miles outbound from ship |
|
54 |
6.3 |
|
ESSM = 5.95 miles; intercept explosions |
|
55-59 |
5.4 |
|
Radar picture clearing |
|
60 |
5.2 |
|
Re-engage |
|
61-62 |
4.8 |
|
2x ESSM missiles launched |
|
63-65 |
4.2 |
|
Missiles tip over and acquire target |
|
70 |
3.3 |
|
ESSM = 3.4 miles; intercept explosions |
|
71-75 |
2.3 |
|
Radar picture clearing |
|
76-86 |
|
|
CIWS/RAM engages for 11 seconds |
|
87 |
0 |
|
Missile impacts ship |
There it is, 87 seconds to defend against an attack. That’s not much time and you can clearly see that there is only time for a theoretical maximum of three defensive engagement salvoes and the third is unlikely because it’s too close and would probably wind up within the missile’s non-engagement safety zone. Also, the sequence is based on absurdly optimistic conditions of perfect, unhesitating response and speed of execution. In addition, various time consuming steps were left out such as weapon system warm up time, external safety alarms and time to clear the decks of personnel, etc. Perhaps the Aegis system, operating in full auto mode could approximate this kind of response time; I have no idea.
Far more realistically, a ship would be lucky to get off a single salvo and two would be phenomenal.
Thus, having ten thousand VLS cells and missiles would be utterly useless in any single engagement. As we’ve demonstrated, a ship would be fortunate to get off 2-4 defensive missiles. The remaining 9996 missiles are of no use. This suggests that our ship design tendency toward ever larger VLS loads is pointless, at least from a defensive AAW perspective. Using the cells for offensive cruise missile attacks is another story.
Now, consider the above scenario and timing from a more realistic perspective. The radar/sensor operators are going to get momentary indications and will have to wait to try to firm up the possible detection. The ‘command’ will hesitate, wanting confirmation, and will require some time to evaluate the situation. Weapon operators will not have their fingers resting on launch buttons and will need some time to configure their systems, obtain weapon tracks, and prepare for launch. Missiles, while not needing much time, still need a brief ‘warm up’ period. And so on. All of that adds time – time that is simply not available. Hence, a ship would be lucky to get off a single defensive salvo.
Conclusion
Some of the conclusions from this scenario are:
- Detection beyond the horizon is critical, though very difficult; UAV ‘screen’ to provide early warning?
- Auto mode is the preferred mode in combat
- Training is critical to minimize hesitation time
- The defensive action sequence needs to be shortened as much as possible and ‘command’ layers need to be eliminated, to the extent possible
- Desperately need a better radar that can maintain target contact in a debris filled sky so that missiles can be launched continuously without needing to wait for the ‘look’ portion of shoot-shoot-look. Ideally, we want shoot-shoot-shoot-shoot-shoot …
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Disclaimer: I have not participated in an actual missile defense exercise so I may well be wrong about some of the events or timing – although it’s hard to imagine I’m overestimating any times! These are just my semi-informed best guesses. If anyone has actual experience and cares to share it, I’d appreciate it.
This post is NOT intended nor purported to be an actual combat simulation. It is simply an exercise in the approximate timing of some of the events in a missile defense scenario so as to provide a feel for the time frames involved.
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[1]https://www.translatorscafe.com/unit-converter/en-US/calculator/radar-horizon/?hr=10&ht=15&u=m
