Showing posts with label Hellfire Missile. Show all posts
Showing posts with label Hellfire Missile. Show all posts

Friday, May 25, 2018

LCS Hellfire Update

The Navy seems to be committed to mounting the AGM-114L Longbow Hellfire missile on the LCS for use against small craft.  Hellfire had previously been tested in March 2017 for launch capability and the Navy was working on problems with tip over – trying to get the missile to tip over from the vertical launch to horizontal flight and pick up the target.  That issue has apparently been solved, at least enough to allow further testing. 

USNI News website reports that the Navy conducted a live fire test in which four Hellfires were vertically launched from the USS Milwaukee, LCS-5, cued from ship’s radar and “other systems”, and hit small craft targets.  Thus, the test appears to have been an integrated launch using the ship’s combat control system.  The conditions of the test and the results are unknown although the Navy released footage showing one missile hitting a target.  Whether the other missiles hit is unknown.  The targets appeared to be moving although speed and range were not stated and it is unknown whether the targets were maneuvering.  The website article contains a brief video of the launch, if you’re interested. (1)

Just to refresh, here’s a few specs on the Longbow Hellfire, which is the Apache helicopter version of the missile.

Weight     100 lbs
Length     64 in
Diameter   7 in
Seeker     millimeter wave radar
Warhead    20 lbs
Range      ~4 miles with a minimum safe range of 546 yds


Hellfire missiles have a variety of warhead types (fragmentation, shaped charge, etc.) and it is unknown which type or types will be used by the LCS.

LCS Hellfire Launch

Range is less than for helo launched missiles due to the vertical launch.

The LCS launcher appears to be an adaptation of the Army M299 launcher in an embedded box mounted in the former NLOS weapon pit.  The launcher can hold 24 missiles. (2)

Recall the lineage of this LCS weapon. 

  1. The original surface to surface missile for the LCS was to have been the Non-Line of Sight (NLOS) networked munition

  1. After cancellation of NLOS, the Navy looked to develop a custom replacement missile but dropped this project.

  1. The Griffin missile was announced in 2011 as the next replacement but was also dropped.

Note that the Navy has still not officially committed to the Hellfire.  The project is considered developmental and is due to wrap up in 2019-20 at which point a decision will be made about deploying the system.

Successful integration of the Longbow Hellfire missile into the LCS will finally provide a credible anti-swarm capability.  Of course, the range is too short and the warhead too small to be a serious threat to corvette or larger size ships.  Thus, the Hellfire will offer a substantial improvement over the current, well … nothing, but still falls woefully short of the original anti-surface and land attack requirement of the ASuW module.



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(1)USNI News website, “USS Milwaukee Launches Hellfires in LCS Surface-to-Surface Missile Module Test”, Megan Eckstein, 16-May-2018,

(2)Navy Recognition, “Q & A with the U.S. Navy on Lockheed Martin Hellfire missiles for Littoral Combat Ships”, 17-Jul-2014,



Thursday, March 9, 2017

LCS and Hellfire

Here’s an ever so tiny bit of good news related to the LCS.  The Navy has conducted the first test in a series intended to integrate the Hellfire (AGM-114L Longbow) missile into the anti-surface (ASuW) module (1).  Before you get too excited, the test firing was just a structural test to see whether the ship and its structures and fittings could stand the stress, heat, chemicals, etc. of a firing.  This was not a firing involving targets and integration into the ship’s combat control software.  Actual integration and fielding is probably a couple of years away, yet.  Still, it’s a first step to that end.

Hellfire, if it can be successfully integrated into the ship’s combat system, will give the LCS a credible small craft defense capability.  The missile has a millimeter wave radar seeker which gives it a fire and forget capability which will be useful in a swarm scenario.  Advertised range is around 4 miles which is just barely adequate against rocket armed swarm craft.

Let’s also bear in mind the limitations of the Hellfire-LCS.  This does not turn the LCS into a full fledged warship.  The missile has a warhead of around 20 lbs.  That’s not exactly a ship sinker!  Also, the 4 mile range is very short when it comes to dueling with enemy missile boats or frigates.  The LCS will be woefully outranged and “outgunned”.

What the Hellfire gives the LCS is a credible capability against small craft – nothing more.

For a bit of perspective, recall that the original ASuW module called for the NLOS missile which had a range of 25+ miles and was supposed to be capable of in-flight, networked, self-designation of targets and a 30 minute loiter capability over the battlefield, both land and sea.  When one compares that to the actual capabilities of the Hellfire, it is readily apparent just how much capability the ASuW module has lost.  The Hellfire is better than nothing but not by much.

Hellfire Missile
Aside from the challenge of integrating the missile with the ship’s combat system, the main challenge will likely be getting the vertically launched missile to tip over and acquire its target reliably.  Getting the missile’s seeker to quickly spot a small boat, partially obscured in wave clutter, from an initial 90 degree off-angle, is, I suspect, going to be difficult.  The missile seeker’s field of view is limited and the target, a small speedboat, will be moving fast.  If the seeker does not quickly locate the target, it will go dumb and miss.  Also, the initial vertical launch will use up fuel on a path 90 degrees to the target.  In other words, the missile will initially be using fuel but will not be moving towards the target.  That will reduce the missile’s effective range.  Whether that reduction in range is significant or not, I have no idea.  At a guess, I would think the vertical launch will knock a mile of the advertised range, bringing the missile’s effective range down to around 3 miles.  That’s just speculation on my part.

In summary, this is a tiny bit of good news for a program that rarely has any but it is not going to turn the LCS into a warship.



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(1)USNI News website, “VIDEO: Navy Tests Anti-Swarm Boat Missile on Littoral Combat Ship USS Detroit”, Sam LaGrone, 7-Mar-2017,


Tuesday, November 10, 2015

Swarm Reality

C'mon, people.  Think this swarm thing through.  If we are in an all out war with Iran which includes 20 mile free fire zones with no regard for civilian casualties and collateral damge, unlimited attacks on bases, ports, and small boat piers (again, with no concern for collateral damage), aerial sweeps for small boats, etc. then the swarm threat is no more than a minor nuisance - an afterthought.  A swarm attack won't even be able to get started.

Unfortunately, that's the least likely scenario.  Far more likely is that the US will either be ambushed with no warning or will allow itself to get sucked into a "limited" conflict with politically guided, proportionally graduated application of force coupled with extreme concern for collateral damage.  In these scenarios, we won't be identifying and engaging everything in a 20 mile radius - we'll be forced to wait for demonstration of hostile intent (we won't fire until fired upon) and we'll be forced to obtain unmistakable positive ID of enemy boats before firing.  Is that boat a civilian boat or does it have RPGs hidden under the usual piles of junk?  We won't know until someone shoots.  That swarm boat that we can see is beside a civilian boat - we won't shoot.

These are the circumstances in which swarm attacks will be effective.

I'm seeing way too many unrealistic assumptions about helos.  An LCS carries one helo (the -2 version may possibly carry two although that's highly questionable and has never been demonstrated to the best of my knowledge).  Helos are notorious for being down all the time for maintenance.  Even when operable, they're only airborne for a few hours each day.  The odds that a helo will be airborne, in the right position (not investigating something a hundred miles away), and appropriately armed at the moment of an attack is extremely poor.  

Further, a helo can carry 4-8 Hellfires.  So, a single LCS (or Burke) can, in theory, kill a maximum of 4-8 boats (realistically, probably only a couple) before it's out of weapons (assuming the boats have no shoulder launched SAMs which helos have been proven to be highly vulnerable to).  That still leaves the rest of the swarm to deal with.

Helos are not the answer.  At best, they may be useful as a small part of a layered defense.  Most likely, they won't be available.

Don't just match up individual weapons.  Instead, think through the overall scenario.  Yes, a helo can kill a boat but in a realistic scenario will not likely be all that effective or available.  Ask yourself what weapons the Navy actually has and what platforms would realistically be available.  There's nothing wrong with "what we ought to do" suggestions but recognize that those are different from "what we can do".  

Don't just spit out individual weapons.  Think through the scenario.  Reader GAB had a great comment about the perils of exposed personnel trying to operate anti-tank-ish weapons while receiving incoming rockets and shrapnel.  Yes, in isolation, a Javelin or TOW or whatever can destroy a boat but what is the reality of the overall scenario?  Can exposed personnel effectively aim a weapon from a high speed, pitching, rolling ship being showered with rockets and shrapnel?  Can you even target a boat that is hidden in the waves or spray half the time?  Sure, a weapon can pitch up to get a clearer view but it still needs an initial target lock.  What is the effective target lock range under those circumstances versus the Wiki specifications for weapon range?

Circumstances, rules of engagement, and practicalities are going to have far more impact than weapon specifications so let's think along those lines.  What I'm asking is that we think this through from a realistic perspective.

Sunday, September 13, 2015

LCS Hellfire

As we all know, the current plan to beef up the anemic ASuW capability of the LCS is to incorporate the AGM-114L Longbow (Apache helo) Hellfire missile.  The Hellfire replaces the Griffon missile that the Navy briefly considered.  Here’s a few Hellfire specs.

Range:            500 yds – 5 miles (likely less with a sea level vertical launch)
Seeker:          millimeter wave radar
Speed:           Mach 1.3
Warhead:       20 lb, high explosive anti-tank (HEAT)

The missile’s active radar seeker gives it a fire-and-forget capability which, in turn, gives it the ability to engage multiple targets in a short time frame.  This is ideal for the small boat swarm scenario.  Hellfire is proven, lethal to small boats, and cheap enough ($100K+ per missile) to justify using for the intended purpose.

On the other hand, the Hellfire’s target set is extremely limited.  The target is strictly small boats that must close to a few miles or less to attack.  Presumably, this means small boats armed with RPGs and machine guns.  Larger missile carrying boats and fast attack craft (FAC) armed with small anti-ship missiles far outrange the LCS’ Hellfire and, thus, are not an applicable target set.

Still, assuming the Hellfire launch system does not wind up taking up too much deck space or internal ship’s volume, the missile is easily justified despite its limited target set.

The other question is whether the Hellfire will become part of the core seaframe capability or will be present only as part of the ASuW module.  Again, assuming the space and weight requirement is minimal, the missiles ought to be part of the seaframe although this is somewhat at odds with the Navy’s original intention of modular outfitting.  Of course, even the Navy has essentially admitted that the modular concept won’t work for the LCS.


Hellfire Missile



All in all, the Hellfire represents a good choice for the intended target set and can’t help but improve the LCS’ overall capability, at least to some small extent.  A small step in the right direction for the LCS!