Pages

Monday, March 20, 2023

Island Naval Warfare

Pre-WWII, naval analysts envisioned open ocean clashes between mammoth battle lines of opposing battleships.  Cruisers with float planes were designed to operate as far ranging scouts for the battle line, seeking out the enemy’s battle fleet.  Destroyers would support the battle line by launching torpedo attacks and defending against the enemy’s torpedo attacks.  The vision was well understood, doctrine was well established, and the concept was extensively practiced.
 
Of course, reality came and none of that materialized.  Instead, the Navy found themselves fighting as small, disjointed units amongst the Solomon Islands, lost in the darkness, blinded by the mass of the islands, utterly confused, and unable to form a battle line that lasted more than a minute when combat began.
 
What were a few of the relevant factors that rendered the pre-war vision and scenarios irrelevant?
 
Detection – Detection of the enemy, whether visual or radar, was reduced to very short ranges by darkness and by the blocking mass of the islands.  Visual detection of enemy ships was severely hindered by the blocking mass of nearby islands with ships either hidden behind the islands or obscured on the near side by the background of the dark mass of the islands.  Similarly, the islands cast concealing radar shadows and returned clutter which hid or obscured targets and rendered radar far less effective than was hoped.
 
In one notable example, US ships were fired on by Japanese destroyers and the US returned fire against a nearby island, believing that the flashes from the Japanese ship’s guns were actually land artillery batteries!
 
Range – The impaired detection meant that engagement ranges were incredibly short compared to the extended ranges envisioned pre-war.  The short range had major implications for torpedo and gunnery tactics, none of which had been envisioned or practiced pre-war.
 
Uncertainty – The difficulty in detection led to a great deal of uncertainty in target identification – what we now refer to as Identification Friend or Foe (IFF).  Many firing opportunities were passed by due to uncertainty about target identification.  The well known axiom, ‘attack effectively, first’, was extremely difficult to implement.  The lack of close combat doctrine contributed to the uncertainty.  Having no viable doctrine, uncertainty abounded;  no commander had any solid expectation of what other friendly ships would do and where they would go and so they were often forced to hold fire due to uncertain identification.  This cost us badly on numerous occasions.
 
 
Given that our pre-war exercises and planning (War Plan Orange, for example) correctly anticipated an island hopping strategy, it is baffling that we didn’t make the logical conclusion that we needed to practice naval combat in close proximity to islands … but we didn’t and so we had to learn on the fly.  Learning on the fly in combat is the most expensive and deadly way to learn and, unsurprisingly, we paid a heavy price for the knowledge.
 


 
Today
 
Bolstered, now, by a thorough understanding of history and its lessons, we can turn our attention to current events and a war with China.  It is quite likely that we will be fighting amongst the islands surrounding the East and South China Seas and yet we’re practicing for long range missile engagements in open ocean.  Does this sound eerily familiar?  We’re repeating the mistake of WWII by failing to train for naval combat amongst islands.
 
To offer some context, Wikipedia notes that Indonesia consists of 17,000 islands and the Philippines have 7,641 islands.  Given that those are likely combat areas, wouldn’t it make sense to anticipate island naval combat and begin training for it?
 
Of course, it’s possible that a war with China will avoid any proximity to islands (although that seems like wishful thinking more than reality) but we should, nevertheless, train for it.  If it doesn’t happen it’s no big deal and if it does, we’ll be prepared.
 
How will the various island factors impact naval combat today?
 
Radar – The physics of radar haven’t changed.  Islands will still cast radar shadows and generate cluttered returns that will hide or obscure targets.  Recall the supposed land-based, anti-ship missile attacks directed against the Burke class destroyer, USS Mason?  As it turned out, we couldn’t even determine whether attacks had even occurred (they didn’t!), likely due to the interference/obscuration of the land mass. 
 
Detection ranges will still be far shorter than expected.  Incoming missiles, especially sea-skimmers, will be hidden in radar shadows.  The same islands that hide us, hide the enemy.
 
Of course, no sane commander will be using radar, anyway, so radar detection will be an infrequent occurrence.
 
Optical – The wise naval commander will be using passive sensors, for the most part, and islands still obscure targets on both the near and far side of the land mass.
 
Missiles – Islands will degrade missile effectiveness.  Ships sailing close inshore will be obscured by the surrounding land mass and modern missiles will likely lack the ability to discriminate a ship from a rocky outcropping, atoll, or other mass.  To the best of my knowledge, no navy or manufacturer has considered missile performance near islands.  We need to conduct realistic testing of missiles in proximity to islands and find out how well they can identify and acquire targets obscured by land masses.
 
Islands will block missile approaches.  A sea skimming missile (which most modern anti-ship missiles are) will be unable to attack a target on the far side of an island or will have to take an altered path to navigate around the island to approach the target.  We need to factor this into our combat tactics.
 
UAVs – UAVs will be affected by islands.  They’ll have to fly higher, linger longer to search and clear/identify targets near land, compensate for island-blocked communications, etc.  UAVs may also take advantage of islands by hiding in their shadows and background.  A UAV operating against the background of an island mass may well be able to ‘approach’ a target quite closely without being detected.  Again, we haven’t made any attempt to study UAV operations near islands and develop appropriate offensive and defensive doctrine and tactics.
 
 
Conclusion
 
There is every reason to expect that we’ll find ourselves operating in, around, and near islands and there is no reason to believe that the various WWII factors that made such operations dangerous, difficult, and chaotic won’t still apply.  Detections and engagements will still be sudden, unexpected, and short ranged.  We desperately need to begin training for such operations. 
 
We have no idea how missiles will behave near islands.  We have no idea what doctrine and tactics will prove successful.  We can prepare for island naval combat or we can be surprised and pay the horrific price to learn on the fly.
 
Assuming the anticipated scenarios occur, one blindingly obvious conclusion is that large caliber guns will be of immense value.  With short detection ranges, large caliber guns can establish and sustain fire that missiles can’t match and can do so far more cost effectively.  As our Ukraine donations have amply demonstrated, we’ll run out of high end missiles very quickly.  Large caliber guns and cheap (free on a relative basis!) shells will seem a godsend, at that point.
 
Hand in hand with large caliber guns is armor.  Ships that can absorb damage and stay in the fight (a Burke cannot) will be the difference between victory and defeat.
 
Bear in mind that we aren’t just talking about opposing ships being nose to nose like they were at Guadalcanal.  The scenario could be an anti-ship attack from a hundred miles away, directed towards a ship in or near the first island chain islands.  All the factors we discussed apply.  How will the missiles identify valid targets?  Will the missiles need to be ‘waypointed’ around various islands?  Will the target ships be effectively hidden by the surrounding islands?  Will terminal guidance be required?  We need to understand naval combat in and amongst islands.
 
We’re repeating the mistakes of WWII by failing to prepare for combat scenarios that are likely to materialize and focusing exclusively on open ocean scenarios that are less likely.

29 comments:

  1. "modern missiles will likely lack the ability to discriminate a ship from a rocky outcropping, atoll, or other mass"
    What about the NSM, or the Penguin and the RBS15 before ? It is difficult to find information but it seems that they are (were) at least able to navigate around islands. The NSM apparently has a target recognition feature using the IR sensor and an onboard database. Do you have more info than that ?

    ReplyDelete
    Replies
    1. Every missile manufacturer claims to have magic-level target identification. However, it's all based on open ocean scenarios where the only challenge is discriminating between water and a ship. None have ever considered the case of ships and islands in close proximity, as far as I know. It may work but, far more likely, it may not. We need to test and find out. Do I need to go through the very long list of manufacturer's weapon claims that turned out to false?

      Delete
    2. NSM makes abundantly clear it can go over land on its way to a sea target. I have to think Blk V Tomahawk will do this too based on what we know about that evolution.

      Delete
    3. "NSM makes abundantly clear it can go over land on its way to a sea target. "

      Of course it can. Any missile can. The issues/questions are what does that do to the missile's detectability as it flies higher? Does it give up the element of surprise or delayed detection? Can it be engaged further out by a defending ship as it flies higher? And so on. These are the tactical questions that need to be examined through realistic exercises.

      Delete
  2. Would these conditions also mean that a manned fighter/bomber flying at low level over the islands has a good chance of success? As you said, UAVs--most of which are more accurately called RPVs (Remote Piloted Vehicle)--but good pilots with terrain following radar wouldn't have that problem.
    There is always talk of how great enemy long range anti-air is, but it seems to me that would be mitigated under these conditions.

    ReplyDelete
    Replies
    1. "manned fighter/bomber flying at low level over the islands has a good chance of success? "

      It's possible. That's why we desperately need to exercise under these conditions and find out what works and what doesn't.

      Delete
  3. Any thoughts on the possibility of real time world surveillance becoming a reality with proliferated constellations of satellites in Low-Earth Orbit (LEO), SpaceX launching up to 60 per rocket and currently has approx 3.000 plus Starlink satellites in orbit, planning for 42,000. Starlink satellites, not particularly small satellites at 570 lbs each, some satellites are much smaller. Iceye claim with their satellites its possible to detect vessels already at 25 x 25 meter resolution with SAR imagery, but at 3 x 3 meter resolution already possible to determine the direction and in some cases, the speed of the vessel, would be interested to know accuracy in the Island chains.

    https://www.iceye.com/satellite-data

    ReplyDelete
    Replies
    1. You likely still have clutter/identification problems relying on satellite only. You can also spoof SAR and presumably an enemy will work hard to whittle down those satellites.

      People get really creative when their lives are on the line!

      Delete
  4. You’ve talked about minesweeping vs mine hunting a lot. Why don’t navies use the strategy of identification with active sonar then use a “mortar” that launches depth charges at the suspected mines to damage/destroy them?

    Seems like that might be useful in an island scenario where waterways could be heavily mined.

    ReplyDelete
    Replies
    1. "identification with active sonar then use a “mortar”

      That's essentially what most navies do. They use sonar (often on an unmanned surface or subsurface vehicle) to locate mines and then use some type of exploder (the mortar in your suggestion) to destroy the mine. An actual mortar requires a ship to be in the minefield which is viewed as a drawback. A mortar on a an unmanned vehicle would only have a very limited magazine before it would have to return to its host vessel to be rearmed.

      All that said, think operationally. In WWII, minefields were not laid in tens, they were laid in many thousands. No one-at-a-time hunting scheme will work in a tactically useful fashion. One-at-a-time hunting is just too slow. It could work for clearing a narrow channel or harbor entrance but not for wide area minefields.

      It is estimated that China, Russia, and NKorea have hundreds of thousands of mines, each. One-at-a-time hunting is not viable.

      Delete
    2. What do you think the solution is? Dragging a line to cut moorings, etc would also require being in the minefield. Is the answer helicopter pulled sleds?

      My thinking with the depth charges is you can launch them a thousand meters at anything that looks like a mine on the search sonar and not even bother with fine grained detection. And you would launch a lot. Every few seconds, if possible. So it'd be more like sweeping than hunting.

      Delete
    3. I reread all the posts that mention minesweeping. I can see the logic for your interest in the helicopter options, especially for influence sweeping.

      It seems like a mix of helicopters doing influence sweeping and ships loaded with anti-mine munitions hitting anything that looks like a mine would provide the best mix for rapidly sweeping. As you say, that might not be good enough given the rapid advancement in mines.

      Related to your torpedo posts - contact mines or other close range ones will be most obvious on sonar. Influence mines and bottom mines rely more on torpedo like effects that could be mitigated with better hull designs.

      Delete
    4. "And you would launch a lot. Every few seconds, if possible. So it'd be more like sweeping than hunting."

      Not a sonar expert, but I wonder if the explosion from the depth charge will mess with the sonar, requiring a period of time for things to settle down?

      Delete
    5. The oil and gas industry uses sound to transmit data from the sensors near the drill bit to the surface. Algorithms have no problem filtering out all the other loud sounds like pumps, fluid, or mechanical transients. Something like a depth charge that creates a known sound burst should be pretty straightforward.

      Delete
    6. First things first, the US Navy does not give a damn about mine warfare. Mines don’t execute smart maneuvers or salute or do any of the other things that make admirals feel large, so the brass don’t care about mines. Except the one thing mines do is kill, and when they start doing that, like at Wonsan, then admirals take note. I remember early during End Sweep, CINCPAC/CINCPACFLT gave an interview which 1) showed how little he knew or cared about mine warfare and 2) put the POW exchange on hold and almost stopped it completely.

      The absurd notion of the LCS as a viable MCM platform is testament to just how unseriously the USN takes mine warfare. The LCS has one skill, going fast, and the last place in the world that you want to go fast is anywhere around a minefield.

      There are two types of mine countermeasures (MCM). You can sweep them, which is fast but leaves some nonzero risk (and tactics are typically based on probability, so you think in terms of percent cleared and confidence level), or you can hunt and destroy them, which is thorough but slow. For opposed military operations, which are on a time clock, the preference is to sweep until the confidence level reaches whatever the operational commander agrees to live with. For unopposed operations, the preference is typically to hunt until complete destruction is achieved. The European NATO countries that do MCM around the mouths of the Rhine are mostly concerned with getting their own shipping in and out with complete safety in the face of enemy mining, so they tend to prefer hunting.

      I have proposed two types of MCM ships:

      - A mother ship for helo and drone sweeps. This would look something like a small LSD/LPD since you wouldn’t need the troop berthing and equipment spaces. The well deck would hold 4-6 drone sweep boats (like German Seehund) and 3-4 helo sweep sleds, plus sweep gear. The flight deck/hangar would hold 3 MCM helos. The ship could launch, recover, and control the drones and helos and sweeps. The helos and drones could alternatively take pre-programmed routes using GPS or inertial navigation. Keep in mind that as long as your navigation is good enough, you don’t need to clear a whole minefield, just channels through it sufficient to support your operation. The drones could carry sonar to identify and locate mine-like objects for further prosecution.
      - A minehunter which would probably be something like the new Dutch/Belgian minehunter that ComNavOps has commented about in an earlier thread, with his proposed changes.

      ComNavOps has also proposed an interesting approach in a prior thread (that I can’t seem to find right now), which I have called “wild walrus.” This would be to send a large number of small unmanned underwater vehicles with explosive charges through a suspected minefield. These would have sonars to detect any mine-like objects and would be programmed to snuggle up to any such object and then detonate, blowing up the object, mine or not. This avoids the time-consuming classification stage of minehunting – if it looks like a mine, take it out. You’d need large numbers for a mine field of any size, and you’d need programming/staggering to ensure that the whole bunch doesn’t go after one target and leave others. I would propose that both of my ship types carry large numbers of these.

      Operational doctrine would be:
      1) Send the wild walruses through your proposed operation channels,
      2) Sweep with helos and/or drones to create swept channels for your operation,
      3) Run your operation when the target confidence level is achieved,
      4) After the operation, come in and clean up by hunting.

      I would also put mine avoidance sonar on all ships.

      For an amphibious operations, you would sweep enough channels to get your initial waves ashore, including clearance activities in the surf zone to get your landing craft ashore. Then once the beachhead is secured you would bring in hunters to clear the area for support shipping.

      Delete
    7. Okay, I've found at least one thread where ComNavOps mentions what I call "wild walrus." See "Wonsan Amphibious Assault And Mine Lessons" from Wednesday, July 24, 2019.

      I would say that this proposal is one indicator that ComNavOps has spent more time thinking about sensible mine countermeasures than has that other CNO.

      Delete
    8. Thanks! The Orca CONOPS post had a link to the hammerhead mine and a whole organization devoted to these small undersea vehicles.

      https://www.strikepod.com/xluuv-offensive-mining/

      Delete
    9. I don't think the "Wild Walrus" (WW) would work against bottom mines. Might work against moored or floating mines, but those aren't really the hard ones.

      The way we do mine warfare now is in phases.

      1. Use a towed synthetic aperture sonar to generate high resolution images of the seabed. These sonars have to be towed at a constant speed and depth to produce good results.
      2. Process the images with image recognition software to find mine-like candidates.
      3. Investigate each mine-like candidate with an ROV using imaging sensors, potentially placing a charge if it's found to be a mine.

      WWs could possibly replace phase 3, but it doesn't make sense to use it for the other phases. Given the short range of their non-synthetic aperture sensors, you'd need a prohibitive number. Plus, how do you even know how many to send until you've done steps 1 and 2? Is the seafloor rocky? Smooth? Is there a lot of junk down there?

      I don't think it makes much sense for 3 either. The problem is, ok send one down to hit an object, but the object doesn't explode. Does that mean it wasn't a mine, or did the WW just miss? Well now you may've buried the object under debris from the explosion, so it'll be harder to reacquire. Did your WW just break one rock into three that now all look like mines to the next round of WWs?

      IMO a better way to speed the process is just to further parallelize steps 1-3 above. Split the area to survey into smaller sections and send a SAS-USV per section. Use real-time analysis of data beamed back from the USV instead of waiting for it to finish and return to the mothership. Use multiple ROV-equipped boats to investigate and place charges.

      Another technique that we should use as often as possible is to conduct surveys to pre-generating high resolution scans of likely combat areas. This allows us to use differential techniques to see what has changed and focus on those areas rather than all seabed objects.

      Also, remember, in combat we typically only want to clear safe lanes through minefields. We don't need to clear the entire minefield. This greatly reduces the area and number of mines we need to clear.

      Delete
    10. "I don't think the "Wild Walrus" (WW) would work against bottom mines."

      Well, you've got to admire a good, thorough analysis.

      You seem to think that a small torpedo-ish device would be so 'dumb', it would blow up every object in the ocean. If you've looked at bottom mines, you undoubtedly noticed that they have very distinct shapes, meaning sharp, straight, uniform edges - exactly the kind of object that does not occur in nature. Any imaging sensor would have a relatively easy time distinguishing natural from unnatural and, for those cases that might be in doubt ... blow it up.

      We claim that missiles can pick out a specific rivet to aim at and yet you think a sonar/imager on a small torpedo couldn't tell a rock from a mine even though you acknowledge that we can generate high resolution images of the seabed. That's some inconsistent thinking, there!

      "you'd need a prohibitive number."

      Prohibitive based on what criteria? We're talking something on the order of sonobuoy costs. And, if we can save a multi-billion dollar ship from being sunk by a mine, we can justify quite a bit of money!

      " now you may've buried the object under debris from the explosion,"

      And a buried mine is likely inert since its sensors are likely rendered ineffective.

      "typically only want to clear safe lanes through minefields. We don't need to clear the entire minefield. This greatly reduces the area and number of mines we need to clear."

      True, but you seem to have the impression that lanes are like automobile roads: very narrow. As an example, the Normandy assault created ten swept lanes (two for each assault force) across the channel. Each lane was up to 1200 yds wide and fifty-plus miles long. In addition, large transport ship assembly areas some 2 miles x 6 miles were cleared for each assault force. On top of that, the actual beach approaches had to be completely cleared.

      That's what 'cleared lanes' really means.

      Delete
    11. A torpedo-like WW has three basic sensors to work with: sonar, imaging and blue-green LIDAR. Sonar has good range performance but low resolution when not used in synthetic aperture or side scanning mode. This is due to physical limitations of the aperture size. (i.e. a torpedo head is smaller than a side-scanning body or a towed synthetic aperture) It won't be able to image mines and will just see a lumpy bottom. Imaging and LIDAR have high resolution but are heavily impacted by water quality and depth. An imager may have to get within a few feet to actually see and distinguish a mine. It may have to use lights which will cast shadows, complicating target recognition. So the WW will have a very small sweep width if it's relying on an imager or along-path sonar.

      It's not just sensor performance. Given their small sensor footprint, each one of these mini munitions has to have precise underwater navigation so it doesn't overlap its search area with another munition or leave gaps. This isn't as much of a problem for UUVs with synthetic aperture sonars, because their sweep width is so much wider, or USVs which also can use GPS for precise navigation.

      Mines have a variety of shapes. Look at Manta and Rockan. When partially buried, they won't have regular shapes. The mine's pressure and acoustic sensors can often still work in this state.

      Missile sensors operating in the air have VASTLY different performance and limitations to autonomous UUV sensors operating under water. They are not comparable. But even so, we don't rely on them to autonomously find targets over a wide area in a complex environment.

      Delete
  5. Just more reasons why we need a modern Fleet Problem or SpringTrain type exercise to test strategy and tactics in realistic conditions. The only way to figure out what works in an island environment is to train in an island environment. And once you figure it out, DO IT.

    Training, maintenance, technology.

    ReplyDelete
  6. The difficulties will be a good deal less for people firing shells or missiles from the islands at the ships. Therefore be there first. Maybe that's what marines could be for.

    ReplyDelete
  7. The post gave me terrifying visions of our ships bobbing and weaving around islands (with recent accidents thats scary enough) and then bumbling into enemy ships. Whether at 10 miles, or a fraction of that, what then??? My first thought is to agree with CNO and add that the scenario is a fantastic reason to revisit the MCLWG 8in gun!! It also is a validation of the double ender layout. The idea of destroyers and cruisers ending up in gun range/a gun battle suggests that our ships arent designed or prepared for it...

    ReplyDelete
  8. Replies
    1. Yes. In the story, could the LCS have launched, undetected, from behind the shelter of an island? If we had the tactics for target search and acquisition, perhaps we could. We need to be conducting realistic exercises.

      Delete
  9. I've felt for a while that we really need to put our officers through more education on history. Specifically military history. Not sure if it should be in the Naval Academy or someplace like the Naval War College. But we ought to do it.

    And we ought to focus at least some on World War 2, since a fight in WestPac today will be similar in may ways to World War 2. Obviously things have changed since then, what with more ubiquitous reconnaissance and more accurate long range weapons. But many things are still the same. For example, the need for logistics, and expeditionary repair capabilities. And many lessons about amphibious assaults. And things like paying attention to weapons testing during peacetime to avoid things like the failing torpedoes during the first year or so.

    We learned many things in WW2 at great cost in blood and treasure, and many of them still apply. But I suspect we've forgotten a lot of them.

    ReplyDelete
    Replies
    1. This.

      As an officer, I never felt that I received adequate training in naval strategy, tactics, and history.

      Delete
    2. Ill second that. Sure, many things have changed, but the amount of parallels and lessons to be learned are staggering. If nothing else, understanding the amount of brutality and losses is enough to (hopefully) make any Officer , any sailor really, ready to take training and their duties, much more seriously. That alone could be a measurable improvement in our Navy...

      Delete
  10. Peacetime navies are reluctant to embrace new ideas, no matter how practical. One of my better ideas is simple and has been possible for two decades, what I call harbor torpedoes. Maybe these exist already.

    https://www.g2mil.com/harbor-torpedo.htm

    ReplyDelete

Comments will be moderated for posts older than 7 days in order to reduce spam.