Well, I
didn’t want to do this but this is one of those topics that just keeps coming
up and people just keep getting it wrong.
We’ve addressed it repeatedly in previous posts and comments but I guess
it’s time to pull it all together, again, for the benefit of the newer readers
who have not thoroughly perused the archives.
Huh?! Not thoroughly perused the
archieves???? You should be reading the
archives every day! The accumulated
wisdom of the archives dwarfs the imagination.
But, I digress …
So many
people want to cram every capability they can think of onto every ship
built. They claim that every ship should
be able to do every task because, well …, you just never know what situation
will arise. Multi-function allows
greater flexibility, they say. We don’t
have enough ships so they should all be as capable as possible. A little extra equipment doesn’t really cost
all that much more. And so on. The arguments are seductively reasonable, at
first glance. For example,
-
That
helo flight deck only adds some flat empty deck – it wouldn’t cost much money.
-
Those
anti-ship missiles don’t take up much room – it wouldn’t cost much money.
-
That
larger radar array just doesn’t weigh that much more – it wouldn’t cost much
money.
-
That
hangar is mostly empty space – it wouldn’t cost much money.
-
That
[non-existent] 155 mm naval gun is more powerful – it wouldn’t cost much money.
-
Those
extra VLS cells aren’t that much bigger – it wouldn’t cost much money.
-
That
sonar might come in handy– it wouldn’t cost much money.
The problem
is that all those items that wouldn’t cost much money add up. They add up to unaffordable ships which means
a smaller fleet.
Some of you
are already pounding out contrary replies and part of it is a lack of
understanding of the basic concepts. So,
before we proceed any further we need to define single versus
multi-function. You wouldn’t think we’d
need to but most people don’t understand what each means and what the
difference is.
Definition - Single function does not,
literally, mean only one function as so many of you sea lawyers seem to think. If that were true, a single function ship
would have an engine and nothing else because that would constitute its single
function. Well, that’s ridiculous! So, obviously, a single function ship must
have more than one function. Huh? Well, then, what is a single function
ship?
A single
function ship is one that is built with a single, primary function that
dictates all of its design characteristics like size, shape, speed, weapons,
sensors, etc. The key concept is that
the term ‘single function’ refers to a single PRIMARY function. Nothing
about that definition precludes a lesser, secondary function as long as that
secondary function does not negatively impact the primary function and does not
significantly impact the overall cost.
For
example, the pure AAW ship that also has a 5” gun for a secondary anti-surface
function is, potentially, a reasonable addition since it doesn’t impact the
primary function or the cost to any significant extent. On the other hand, the pure AAW ship that has
an ASW fit of sonar, towed array, helo, flight deck, hangar, and torpedoes has
its size and cost significantly increased and the resulting increase in size
negatively impacts the AAW function by making the ship a bigger and more radar-reflective target.
This leads
us, then, directly to the definition of a multi-function ship. A multi-function ship is one which has, or
attempts to have, multiple primary functions.
The problem with, and defining characteristic of, a multi-function ship
is that the multiple, co-equal functions compete for space, funding, training
time, and mission assignment and, inevitably, they all suffer – none function
as well as they could. Thus, the
multi-function ship is, inherently, the inept jack of all trades and master of
none.
The Burke
is an example of a multi-function ship.
On paper, the Burke is a combination anti-air (AAW), ballistic missile
defense (BMD), anti-surface (ASuW), land attack, and anti-submarine (ASW)
ship. In reality, the only mission that
it is good at is AAW and, likely, not even that because the other functions
take away from the AAW training time and make the AAW function less
effective. Seriously, does anyone
believe that the once a year scripted ASW exercise makes the Burke an effective
ASW platform? For that matter, would
anyone seriously risk a multi-billion dollar Burke playing tag with a
submarine? If not, why waste the space
and budget on and ASW function?
Let’s now
consider some of the arguments that are made for multi-function ships.
History – Yes, history is cited as an
argument for multi-function ships. Many
people erroneously make the argument that ships have always been multi-function
and that this is the norm and should, therefore, continue to be so. Of course, this is flawed reasoning on the
face of it but, setting the logic issue aside, let’s consider some of the
historical examples.
A commonly
cited example is the battleship which was used to provide land attack, anti-air
support for carriers, and anti-surface warfare.
That’s about as multi-function as it gets, right? Well, the reality is that the battleship was
designed for one primary task and one only – anti-surface. The battleship was built to sink other
battleships. Any other capability was
either fortuitous, like land attack, or an adjunct to its primary role, like
anti-air. Anti-aircraft capability was
not designed into the battleship so that it could act as an escort to carriers
– it was designed in as a self-defense capability to allow the battleship to
survive long enough to perform its primary function of sinking other
battleships. That the battleship proved
to be a superb anti-air escort platform was, like land attack, fortuitous.
The other
commonly cited example is the Fletcher class destroyer. People claim it could perform anti-air,
anti-submarine, and anti-surface warfare.
The reality is that the Fletchers were designed to perform one primary
function – attacking enemy battle lines with their heavy torpedo fit. The other capabilities, as with the
battleship, were present to allow the destroyer to survive long enough to
perform its task. Convoy and task force
escort was a secondary function which accounts for the ASW fit. This was an acceptable example of a secondary
function because the ASW fit of the time was pretty minimal and did not impact
the primary function or cost to any significant degree.
We see,
then, that most ships have been single function. It is the failure to understand what their
primary design function was that leads people to think they are multi-function.
Flexibility.
This is the most seductive argument and the most wrong. Flexibility is only useful if the functions can
be executed competently but the reality is that no ship can be outstanding at
more than one thing. The training time
just isn’t there to be good at more than one function. Consider the Burkes – designed as anti-air
warfare platforms, they also have anti-submarine capability. What great flexibility! Except that the Burkes never train for ASW
and, therefore, are terrible at it. It’s
not flexibility if you can’t do the job competently.
Flexibility
comes not from having a single ship with multiple capabilities but from having
several ships, each with their own capability.
A single ship can only be in one place at a time and can only perform
one task at a time – that’s the opposite of flexible. On the other hand, several single-function
ships can be in several places at once, each performing their own function
extremely well. That’s true flexibility.
Should I
send that Burke out to chase a submarine or keep it with the carrier to provide
AAW protection? That’s not flexibility,
that’s rigidity. I’m forced to abandon
one necessary task in order to accomplish the other. Conversely, with multiple single function
ships I can send an ASW ship to chase the sub and still keep a pure AAW ship
with the carrier. That’s true
flexibility – the ability to meet all the required missions.
Resupply.
This one is specifically for helos, flight decks, and hangars. Every ship needs a helo for resupply, the
argument goes – they’re mandatory and we could not resupply without them. However, everyone seems to have forgotten
that we kept several thousand ships supplied during WWII without once using a
helicopter! This is just pure naval
laziness and the cost is enormous. A
flight deck and hangar add around 130 feet to a ship along with associated
weapons magazines, maintenance shops, spare parts storage, extra fuel, berthing
for the helo pilots and maintenance crews, etc. and for what? – a little bit of
convenience?
What If.
Many people make the argument that we should add all manner of extra
equipment and functions because you just never know what situation a ship will
find itself in. The problem with this
argument is that it has no bounds. You
can always come up with another ‘what if’ that requires yet more equipment and
more functions. This is the fast track
to unaffordable.
The ‘what
if’ argument is, essentially, the ‘desirable’ versus ‘mandatory’ argument. Lots of things are desirable, and even
useful, but if we built ships that had everything that was desirable then every
ship would have a full carrier flight deck, 16” guns, Aegis/AMDR radar, full
ASW suite, well deck, troop and vehicle storage, landing craft, and several
hundred VLS cells and it would cost several trillion dollars – and we’d have a
fleet consisting of just one ship because we couldn’t afford a second
ship. Similarly, if every soldier
carried everything that was desirable in combat they wouldn’t be able to walk
under the weight of the load.
The ‘what
if’ argument is also the argument of fear and mental insufficiency. We want every ship to have every capability
and function because we’re afraid to accept any risk. In the real world you build to the standard
of reasonableness and accept the risk of the unreasonable. Determining the standard of reasonable
requires making informed decisions about the likelihood of threats and
risk. Too many people lack the mental
capacity to make such assessments because, inevitably, they lack the totality
of data needed to make a 100% certain, safe decision. Lacking total data, they fall back on wanting
all functions for all platforms. That
way, they don’t have to make difficult decisions. The truly accomplished naval designer assess
the likelihood of threats and risk and then designs for the most likely and
reasonable scenarios – all on the basis of incomplete data and knowledge about
the threats. We just can’t know every
trick China has developed. Some people cringe in fear and develop
massive, multi-function ships while others make their best judgments based on
the data that’s available and then design optimized, single-function ships to
deal with the anticipated threats.
The problem
with the ‘what if’ approach is, again, that it is unaffordable.
Other Navies.
This, too, is a common argument.
Other navies build multi-function ships and they can’t all be wrong so we
should, too, proponents claim. Unfortunately,
consensus does not necessarily equate to correctness. The pre-WWII consensus among countries was
that the battleship reigned supreme. Of
course, all of those countries were quickly proven wrong.
Other
countries/navies are severely budget limited.
If you can only build a few ships then it’s only natural that you would
try to cram as many functions into them as you can. That’s not good design, it’s budget-limited
design. The US , in contrast, has the luxury of
building as many ships as we want - provided we make wise decisions and don’t
buy Zumwalts, Fords, and LCSes. Thus, we
can afford to build single function ships and lots of them.
I think
that covers the major arguments for multi-function ships. Now, let’s look at the arguments for
single-function ships.
Cost.
Because single function ships are, by definition, smaller and ‘simpler’
than multi-function ships they are inherently cheaper. Given the cost of multi-function technology
the cost savings is generally going to be substantial.
Consider
the case of the Burke. If we stripped
out every function but AAW we’d remove the flight deck, hangar, shops, sonar,
and towed arrays. We’d reduce the crew
by 50+. The ship would be around 130 ft
shorter. What do you think the resulting
ship would cost? My guess is the new,
single function AAW escort would cost around $750M compared to the current
$2B+.
If we
stripped out everything but the ASW function we’d wind up with a really cheap
ship by comparison!
Conceptually,
we could get 2-3 single function ships for the cost of 1 multi-function ship.
Numbers.
Because of the cost savings we just noted, we could afford a larger
fleet – at least twice as large, if not more.
Flexibility.
This is the counterpart to the flexibility argument discussed
above. Several single function ships
allow us to operate in several places at once – an immense advantage over a
multi-function ship that can only be in one place at a time. As we noted, this is true flexibility.
Competence.
Because they only have a single function, such ships would train
exclusively for their function and would be extremely competent due to that
focus.
Size.
Single function ships are inherently smaller which offers
advantages. In addition to cost savings,
smaller ships make for smaller targets and are, thus, more survivable. Smaller size also means quicker construction
which allows for faster replacement due to wartime attrition.
Loss Impact.
Being smaller and cheaper, single-function ships cause less impact on
the overall fleet capability when lost.
When you lose a multi-function ship you lose multiple functions. For example, if we lose a Burke playing tag
with a submarine we lose an ASW ship, an ASuW ship, a BMD ship, and an AAW
ship, all in one. That’s a huge price to
pay, operationally and financially, for the loss of a single ship. Conversely, if we lose a single function ASW
ship we lose just an ASW ship – nothing more.
What’s more, it’s cheaper and quicker to replace a single function ship
than a multi-function ship.
Optimized Design. Having only one primary function, a ship can
be exquisitely optimized for that function.
The LCS, for example, will be a poor ASW ship even with a working ASW
module because the ship, itself, isn’t optimized for ASW. The machinery is not acoustically isolated. The hull can’t support a sonar. The engines are loud, acoustic beacons. And so on.
Risk.
When platforms get too expensive they become unusable because no sane
commander will risk them. How do
platforms get too expensive? - by making
them multi-function. As we’ve noted, a
Burke is too expensive to risk playing tag with submarines. A Ford is too expensive to risk penetrating
enemy waters. Thus, by being too
expensive, multi-functional ships are unlikely to be used for the very missions
they’re designed for! Conversely,
smaller, cheaper, single-function ships can be freely used as intended because
they can be replaced and the loss of individual ships has minimal impact on
overall fleet capabilities.
We see,
then, that multi-functionality leads directly to increased costs, decreased
numbers, and poor execution of all the functions. We need the exact opposite of multi-function. We need to build platforms not with the
maximum that we can fit in them but with the minimum that allows them to execute
their single, primary function and execute it supremely well.